RECENT PROJECTS
Before I Forget
 
I programmed and created 2D and 3D art as part of a team for the XX+ Game Jam 2016 with the theme of 'Borders'. We are currently developing the project further and hope to finish the game in 2017.
Our project website is available at:  https://3foldgames.wordpress.com/

 
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Virtual Natural History Museum
 
I am the lead artist for the VNHM - an exciting upcoming online natural history museum with digital exhibits from real museums worldwide. Users will be able to navigate through the museum within the browser and interact with other users and exhibits. 
 
Follow the progress of the project at:  https://www.facebook.com/virtualnhm/
                                                             or: @VirtualNHM
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    Copyright (c) 2015 by Claire Morley. All rights reserved.
Decay of Terethia
 
I designed and programmed a text-based RPG with in-game ascii art and external digital art. The game features exploration, battles and conversation/item-themed quests. 

Chapter 1 of the game available at:  https://claire1605.itch.io/decay-of-terethia
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    Copyright (c) 2015 by Claire Morley. All rights reserved.
Raijin and Fujin: a game for Global Game Jam 2017
 
I co-programmed a strategy game for Global Game Jam 2017, where I mainly took the role of techincal artist, creating shaders and particle effects.

The game is available at:  http://globalgamejam.org/2017/games/raijin-and-fujin

The source code is available at:  https://github.com/JWLD/raijinandfujin/tree/master/Assets
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Frontman: a game for Ludum Dare 34
 
I collaborated with a friend and worked on the art for our entry to Ludum Dare 34 Game Jam. The game follows the theme of the jam - 'growing' - as a platformer in which you grow your band to success. Beginning with a guitarist, you gain new band members and add layers of music to your band's song.
We later developed the game as a personal edition for one of the local bands that we featured in the game.
 
Available on the LD site  or at  http://www.joshthompson.co.uk/frontman/
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    Copyright (c) 2015 by Claire Morley. All rights reserved.
Trig
 
I created a 2D background for a triangle-based puzzle game that was released on the app store in March 2016.
 
The game is also available at:  http://www.trigapp.com/
 
Porthole: a game for Ludum Dare 29
 
I collaborated with a friend for the Ludum Dare 29 Game Jam, in which I created clay art assets for the Jam theme 'Beneath the Surface'. Porthole is an exploration game in which the player explores a submarine claymation world to find the landscapes and creatures that reside there.
 
Available on the LD site  and to download/purchase at:  http://ragzouken.itch.io/porthole
 
Cecile and Clyde: a game for Ludum Dare 33
 
I programmed and created art for a game in the Ludum Dare 33 Competition, with the theme 'You are the Monster'. In this game jam I created both the code and art. The game is a platformer in which you find antidotes to temporarily cure you of your monstrous illness while either choosing to ignore or defeat enemies.
 
Available on the LD site
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    Copyright (c) 2015 by Claire Morley. All rights reserved.
125 Monkey Games: a game for Mini Ludum Dare 50
 
I collaborated with a friend for the Mini Ludum Dare 50 Game Jam, in which I created pixel art assets for the Jam theme 'Demakes'. 125 Monkey Games is a 'demake' (a retro remake) of the mini game 'Monkey Target' from Super Monkey Ball.
 
Available on the LD site