Technical skills
  • Unity engine (5 years)
  • Visual Studio (4 years)
  • Source control (git, svn, plastic scm) (2 years)
  • Blender (5 years)
  • Adobe Photoshop/Illustrator (8 years)

  • C# (4 years)
  • SQL (6 months)
  • Javascript (6 months)
  • Cg for shaders (6 months)
  • VBA (6 months)

Tech / Science software
  • ​Talend
  • Databases (MySQL)
  • Atlassian (Jira, Confluence, Tempo)
  • Scientific - Avizo, Hypermesh, Abaqus (FEA)
Academically I come from a scientific background, however I have been pursuing my passion for game development in my spare time for around 8 years (starting out with art and moving into programming) and am self-taught primarily in C#, Visual Studio and using the Unity engine. 
I have released several side-projects and game jam entries, and currenlty in my spare time am working on a larger Unity project with my company 3-Fold Games as a programmer/game designer.

In my full-time employment I work as a Junior SQL developer for a tech company, where I use software such as Talend and MySQL mainly for ETL work.
In my MSc I used specialised engineering software to carry out scientific analysis.
Presentation skills

  • Essays throughout University, and MSc thesis on the effects of climate change on clam shell structure
  • Documentation of technical processes within tech industry
  • Tutorials and workshops, e.g. Bitsy tutorial

  • STEM outreach during University, e.g. workshop on climate change
  • Exhibited at science festivals in London and Bangkok
  • Delivered workshops on science (climate change) and on game development (tools for narrative games)
I have a varied range of presenting skills from University and from voluntary work through STEM and games workshops.
I really enjoy preparing and delivering educational and technical presentations and workshops and am trying to involve myself in as many as possible currently within games. 

I have written and presented works that range from acadmic/technical to personal, and enjoy using my knowledge of both scientific and artistic approaches to deliver a topic. I feel that a combination of these is often (context-dependant) a really interesting way to present something that I look forward to experimenting with more. 
Art skills
  • Pixel art
  • Digital art
  • Adobe Photoshop (8 years)
  • Adobe Illustrator (2 years)
  • Claymation
  • Blender (5 years)
  • GIMP
  • Inkscape
  • Crafts (Sewing, papercraft)
I primarily got into game development through art, and worked on several side projects with friends during University.
I have been using Adobe Photoshop to make pixel art and other digital art, as well as beginnning to learn Blender, since then on a variety of projects. The game I am currently working on is 3D, and I have developed my skills in Blender further to create the art assets for it. 
I am also interested in art such as claymation, sewing and papercraft, and particularly how they can be used within game development. I have also made my own clothes on several occasions.
Events related skills
  • Volunteering
    • Scientific exhibitions
    • Games conferences
    • Museum curation
    • Art installations
  • Organisation
    • Fuse Jam
    • Narrative games workshop
    • Bitsy workshop​
As well as volunteering at several games and science events, I have begun organising local events for game development. Last year I helped to run and deliver a workshop on narrative games at Bath Spa University, and am delivering a games workshop for the Bitsy game-making tool in Bristol soon for Digimakers.
I co-organaised and ran the Fuse Jam, which had around 30 attendees and am currently organising the next event for this.